AI Insights · Timothy · October 2021
Top Boat Games in Malta for Q3 2021: Performance Overview
Discover the performance metrics of the top 5 boat games in Malta for Q3 2021, including downloads, revenue, and active user trends.
In Q3 2021, Malta's top boat games on a unified platform showed varied performance in terms of downloads, revenue, and active users. Below is a detailed look at the key metrics for the top 5 boat games.
Battle Warship: Naval Empire from Magic Prime Group Limited saw significant fluctuations in weekly revenue. The game peaked at around $519 in the week of July 19, then experienced a roller coaster of revenue trends, ending the quarter with approximately $97. Weekly downloads for this game varied, hitting a high point of 44 in the last week of September.
Sea Port: Cargo Ships Harbor by Pixel Federation Games also displayed interesting trends. Revenue peaked at about $100 in the final week of September, with a notable increase in the last few weeks. Downloads showed a more stable trend, with minor fluctuations and a maximum of 30 downloads in the first week of July.
Titanic: The Mystery Room Escape Adventure Game from App Holdings had a relatively steady weekly revenue, mostly hovering around the $40-$50 mark until late August. However, there was a noticeable drop in revenue towards the end of the quarter, falling to as low as $11 in early September. Downloads were minimal, hitting a high of 50 in mid-August.
Battle of Warships: Naval Wars by Dumitru Muset experienced modest revenue figures, peaking at $48 in early September. Downloads were generally low, with a peak of 28 in late August.
Lastly, Virtual Regatta Inshore from Virtual Regatta showed a steady but low revenue stream, peaking at $43 in late July. Downloads were almost non-existent until early September, when they peaked at 60.
For more detailed insights and comprehensive data, visit Sensor Tower.